Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fvfKo-xH6MZ-znqnJ-HtSWO-mvMpP | 21/13/3 | 101.9 | 1.49 | 2026-07-02 11:36:18 · 30m 15s | |
| CSGO-URVCX-bUtFd-bE9FP-A3FOo-DiRFE | 21/15/4 | 95.0 | 1.38 | 2026-07-02 10:04:46 · 33m 16s | |
| CSGO-fXXpu-EJRQF-v7HPu-DvpVi-uipNO | 20/21/5 | 59.0 | 0.96 | 2026-06-29 12:16:05 · 48m 16s | |
| CSGO-LWN32-XSpTb-5rHCO-rT6ce-REDVF | 13/7/6 | 76.6 | 1.45 | 2026-06-24 21:20:34 · 32m 41s | |
| CSGO-y7uN6-2zj3X-PbAbF-7o2yq-WhUzE | 6/14/0 | 41.3 | 0.43 | 2026-06-24 20:52:54 · 21m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.