Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ayGv6-rpEBY-nHWXC-VypjV-FaFSQ | 12/19/5 | 62.0 | 0.71 | 2026-06-30 11:22:29 · 34m 40s | |
| CSGO-hj45Y-SsVWX-2QjHX-GeQ7b-RtTGQ | 17/16/4 | 81.7 | 1.17 | 2026-06-26 11:05:32 · 40m 28s | |
| CSGO-hxN2n-EVBAC-9GbwQ-ZSZae-sOYQM | 12/16/4 | 68.6 | 0.94 | 2026-06-26 07:35:02 · 32m 45s | |
| CSGO-Znjrb-Hv7NJ-Epsea-i9MTC-Yyv9H | 15/21/7 | 63.5 | 0.82 | 2026-06-24 07:40:59 · 36m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.