Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KCU6S-X6Mc9-RRcA8-4z2Ss-jWX9G | 17/9/3 | 87.5 | 1.54 | 2026-06-25 19:31:44 · 24m 6s | |
| CSGO-K7R2D-H3Dbw-U8tdd-WujCP-hmheC | 14/12/2 | 77.1 | 1.01 | 2026-06-24 19:21:26 · 29m 25s | |
| CSGO-XdyP3-nsVTW-9k9ez-EHOGq-EE5qB | 14/16/2 | 70.0 | 0.95 | 2026-06-20 22:25:31 · 34m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.