Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5rFbT-8WToF-fHhMq-yPqSw-sCHCF | 12/13/8 | 92.3 | 1.16 | 2026-07-06 19:49:19 · 30m 53s | |
| CSGO-RhLY2-3eWkV-6spAL-eixZY-bFhCG | 16/14/5 | 72.0 | 1.10 | 2026-07-06 19:04:28 · 41m 40s | |
| CSGO-6EEOA-BVEvN-3wt7m-sAGT2-8LhWA | 11/19/7 | 88.9 | 0.93 | 2026-07-06 18:30:08 · 26m 14s | |
| CSGO-fsbk3-XpbTt-Ym82B-sJWBM-xxdqA | 9/13/3 | 45.5 | 0.79 | 2026-07-04 21:25:33 · 38m 17s | |
| CSGO-vcM2b-PsuPk-w7OUc-A8RiE-kJNfN | 12/18/6 | 62.2 | 0.83 | 2026-07-04 20:46:58 · 32m 30s | |
| CSGO-9BfRb-JzsYZ-WPctV-Jx3Q2-VeruL | 16/11/6 | 89.5 | 1.26 | 2026-07-03 19:23:32 · 29m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.