Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-66tBT-jf3Ji-Z9Kwb-Hc9r2-VWJeB | 27/18/10 | 144.6 | 1.74 | 2026-07-05 19:42:11 · 37m 34s | |
| CSGO-c3heH-RMmes-p66rK-Emvc3-wLPYE | 16/14/9 | 100.5 | 1.40 | 2026-07-05 19:03:52 · 31m 0s | |
| CSGO-NjjJ8-nwUmT-Q7k6E-uSdbK-O9tvE | 23/17/6 | 109.2 | 1.49 | 2026-07-04 19:57:57 · 34m 8s | |
| CSGO-Jm4yh-ku4Zi-keWGd-EHNCf-TPDhP | 15/16/6 | 86.1 | 1.06 | 2026-07-04 19:17:51 · 33m 56s | |
| CSGO-D2wLG-uVzho-CHFUD-yHnEV-KRXoN | 17/16/3 | 75.8 | 1.06 | 2026-06-28 19:32:09 · 35m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.