Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UYDv9-ZMtH8-Ju7Fw-bWSAm-uE26A | 19/16/6 | 69.2 | 1.19 | 2026-07-05 11:55:13 · 36m 27s | |
| CSGO-Cf5Xk-CpHvX-HJ4WM-52dDM-m7oJN | 18/3/1 | 111.2 | 2.09 | 2026-07-05 11:12:04 · 21m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.