Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3JVYv-ncbZZ-H6A6G-3PH9E-OycBN | 16/17/2 | 81.9 | 1.16 | 2026-07-04 18:49:41 Β· 32m 30s | |
| CSGO-BurQo-wKYw8-vaSBz-Hb2s6-2TryM | 6/16/9 | 49.5 | 0.48 | 2026-07-04 18:00:22 Β· 25m 21s | |
| CSGO-TCdhD-OLTZK-ZVhmO-EqCeV-URqmJ | 9/19/7 | 49.1 | 0.58 | 2026-07-04 14:42:05 Β· 33m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.