Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-B4VTS-ej2Na-smwkb-Rqbvv-oWRKF | 12/17/4 | 62.4 | 0.80 | 2026-07-11 21:17:33 · 35m 49s | |
| CSGO-f7CSO-sGUkk-XQ2UG-UdOL6-aeruL | 16/17/8 | 80.7 | 1.16 | 2026-07-03 20:22:47 · 35m 15s | |
| CSGO-dhZAV-7bf4i-rXGV2-nJJdu-bq4FP | 10/16/5 | 53.1 | 0.74 | 2026-07-01 21:27:48 · 28m 1s | |
| CSGO-Zj92f-z4E5C-RO6ba-Hixec-FZieC | 14/19/6 | 66.1 | 0.93 | 2026-06-30 15:03:36 · 36m 54s | |
| CSGO-brF7L-ajJSS-Gc4ju-2ZqB4-SVddJ | 16/8/6 | 107.8 | 1.68 | 2026-06-29 17:07:39 · 23m 35s | |
| CSGO-zWqrj-MBCVC-SqfxS-AsdeJ-G8MkO | 11/21/3 | 58.6 | 0.58 | 2026-06-21 19:34:44 · 33m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.