Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pqipx-s9JzT-ajunT-UcrDT-Xa43L | 11/17/2 | 67.4 | 0.80 | 2026-07-01 16:06:16 · 31m 52s | |
| CSGO-juKD9-4eEik-F2SiH-UJP9k-7XmfO | 22/22/4 | 80.3 | 1.09 | 2026-06-27 17:39:29 · 47m 10s | |
| CSGO-ZTFik-pvuCU-YEpRm-hc9kQ-66r4N | 10/17/2 | 70.3 | 0.81 | 2026-06-20 15:45:40 · 29m 30s | |
| CSGO-KDuhE-2PBcx-cLUMG-jYs7n-6CQqJ | 12/17/8 | 62.2 | 0.99 | 2026-06-17 19:51:00 · 43m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.