Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WU48H-Wa4xv-z4GZo-hTUCZ-F7QBD | 14/14/5 | 85.0 | 1.14 | 2026-06-29 17:22:17 · 29m 2s | |
| CSGO-bzwrT-Vucdc-jp9EO-C9kor-XhapG | 8/16/7 | 54.5 | 0.67 | 2026-06-29 16:19:32 · 27m 58s | |
| CSGO-3sq4Y-YOc6a-yFk5K-vzneB-bzZAB | 4/20/8 | 35.7 | 0.28 | 2026-06-25 19:21:27 · 40m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.