Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VVX6n-ZoqeX-BDFLD-y5JNd-Njp7C | 16/16/11 | 88.9 | 1.20 | 2026-07-06 17:48:52 · 36m 22s | |
| CSGO-U75Qd-c7QYD-2fkBi-yiDSn-dhLfN | 23/15/5 | 107.1 | 1.56 | 2026-06-29 20:29:14 · 35m 42s | |
| CSGO-G6Ni4-4WJ4M-bhVzV-9Cd5J-OSveM | 10/11/10 | 71.9 | 1.17 | 2026-06-28 20:16:44 · 22m 27s | |
| CSGO-ZLFK3-E7N4N-iUVBY-aocZC-5o8vO | 6/18/9 | 63.2 | 0.56 | 2026-06-28 19:42:03 · 27m 10s | |
| CSGO-5yFXe-SZu7w-Lz6D2-vArAG-cTyTC | 13/19/7 | 64.5 | 0.83 | 2026-06-24 18:30:42 · 35m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.