Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-d2Njp-DAR4Z-tYNUd-XO9pL-SwJ5O | 15/18/4 | 66.5 | 0.94 | 2026-07-03 20:53:12 · 35m 40s | |
| CSGO-u6nnY-6brt7-Jx7re-DOrdX-FQSuK | 19/25/7 | 84.1 | 0.99 | 2026-07-01 21:02:06 · 56m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.