Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rvFbR-pY5AW-NYwbv-VLUz9-3Aw5G | 9/18/2 | 39.5 | 0.55 | 2026-07-03 22:29:31 · 36m 32s | |
| CSGO-BiHH9-Tmakm-7UMHY-H6wdo-3h9GJ | 13/24/8 | 58.2 | 0.73 | 2026-07-03 21:19:22 · 50m 34s | |
| CSGO-zd2Os-vLZuu-yhrqo-Z3bbp-AhnEM | 9/15/4 | 51.9 | 0.66 | 2026-06-23 20:37:08 · 36m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.