Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5b3Bd-WyuLR-qRAXH-yoO6O-9v4ZJ | 14/12/5 | 75.2 | 1.12 | 2026-07-05 20:59:22 · 32m 53s | |
| CSGO-hGh6n-hzW6B-HSzBi-Gzuo7-Mzi5P | 21/15/1 | 91.8 | 1.35 | 2026-07-05 20:15:39 · 37m 31s | |
| CSGO-isy5J-t9k95-Xsk9T-i6kyS-uakoE | 15/18/4 | 67.1 | 1.04 | 2026-07-05 17:39:10 · 36m 45s | |
| CSGO-GbCL6-hM9uR-XuFxb-Y8T34-cpxMM | 23/17/6 | 83.8 | 1.29 | 2026-06-30 19:48:50 · 40m 56s | |
| CSGO-KOGvV-R47vS-BmtCO-nNQWo-SD8aC | 20/15/6 | 111.8 | 1.45 | 2026-06-30 19:11:56 · 32m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.