Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wGAvK-MyLav-97z52-k7dtR-WawDK | 16/23/6 | 48.6 | 0.83 | 2026-06-25 22:35:04 · 51m 41s | |
| CSGO-ZvZwj-aT6YL-9MFVt-US9cF-moyHL | 14/19/7 | 71.9 | 0.97 | 2026-06-24 11:31:19 · 36m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.