Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Pa5Ub-BMM4M-jhjJt-UurON-EnnpQ | 16/15/2 | 95.6 | 1.38 | 2026-06-24 18:57:21 · 24m 5s | |
| CSGO-svPOP-WAxNq-htBKS-jfU2r-nNjeC | 17/14/5 | 77.6 | 1.16 | 2026-06-23 20:06:22 · 35m 26s | |
| CSGO-suS5j-Gu5MC-i8zzD-7fbLb-b5EiJ | 15/4/9 | 120.5 | 2.08 | 2026-06-23 19:43:10 · 17m 35s | |
| CSGO-csu2Y-oBGRc-DGeoj-aNb32-Sz8rN | 14/12/5 | 75.1 | 1.22 | 2026-06-23 19:10:16 · 28m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.