Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RTZms-6Aqi5-r4OsV-Vyr3X-JuiTL | 12/21/7 | 65.8 | 0.68 | 2026-07-07 22:57:48 · 40m 31s | |
| CSGO-8kdOf-paUaa-mvqfN-PykZ8-DBF4C | 11/26/10 | 58.1 | 0.60 | 2026-07-03 06:59:37 · 49m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.