Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RD5jY-KLA6O-2GdLs-85wyJ-p8SKF | 13/8/4 | 63.9 | 1.34 | 2026-07-04 20:34:52 · 26m 7s | |
| CSGO-B9D6B-AusoV-8aoYu-RzKcZ-YZx9H | 16/10/3 | 82.8 | 1.37 | 2026-07-04 19:52:36 · 29m 49s | |
| CSGO-uUiTb-M8bAs-G9imS-ZhQFh-GPN2G | 21/13/4 | 79.6 | 1.33 | 2026-07-04 19:06:48 · 43m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.