Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rnU7L-aiJAW-rWG72-ZH9Gs-43JPJ | 10/10/6 | 92.9 | 1.16 | 2026-07-05 21:16:19 · 25m 49s | |
| CSGO-Kbhes-iiFkW-SOjqw-8poyQ-AaFSQ | 5/17/5 | 43.3 | 0.29 | 2026-07-02 05:34:08 · 29m 43s | |
| CSGO-orEnz-FnxUw-2O9xo-dK532-zz8aC | 11/18/4 | 54.8 | 0.73 | 2026-07-01 05:33:42 · 30m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.