Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sbAMH-eouxz-6TBui-peiVL-SwJ5O | 15/14/10 | 91.0 | 1.18 | 2026-07-02 21:58:06 · 35m 3s | |
| CSGO-aK4BV-bqtQY-Rn7Nf-xb7R7-GLSKF | 15/14/11 | 98.9 | 1.33 | 2026-07-02 21:09:36 · 33m 54s | |
| CSGO-w5uRx-LVdVW-WpMh3-zcVMF-sST8N | 21/12/6 | 116.6 | 1.65 | 2026-07-02 14:34:26 · 26m 0s | |
| CSGO-tz9kQ-McweF-mtwQt-G5ubW-v7NQC | 12/12/9 | 75.8 | 1.21 | 2026-07-01 18:35:21 · 31m 13s | |
| CSGO-nvciT-WKiwB-HK6Av-NJvsf-GEuWK | 13/18/4 | 63.6 | 0.80 | 2026-06-28 21:14:00 · 42m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.