76561197975631927
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+11%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
10+ games owned - real library
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-2.4%Peak single-match outcome anomaly 25.3/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 18 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 18 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EwKq5-ZSewh-vPFRq-iPkKQ-tm7SA | 20/18/8 | 91.5 | 1.26 | 2026-07-03 13:43:38 · 34m 34s | |
| CSGO-VBcOR-dfeem-FBLNO-ffhPj-wO8WB | 19/16/11 | 104.7 | 1.39 | 2026-07-03 08:48:04 · 32m 53s | |
| CSGO-REQNX-ekaWY-zTdzs-epGU5-wAw5G | 10/14/8 | 77.8 | 1.07 | 2026-07-03 08:14:20 · 29m 51s | |
| CSGO-NYtQG-QkhLN-T4ukp-cBvH5-ZqDZG | 17/14/8 | 81.7 | 1.35 | 2026-07-03 07:40:03 · 30m 19s | |
| CSGO-izcNL-DdebY-uXhSQ-rn8c6-dLaxJ | 8/15/1 | 81.1 | 0.74 | 2026-07-03 07:13:05 · 23m 24s | |
| CSGO-hcprc-Rq337-5Qftq-pUrOw-sCHCF | 10/21/8 | 71.5 | 0.70 | 2026-07-02 09:34:39 · 37m 5s | |
| CSGO-vRejd-iePu6-wOAE2-23Q3V-Bb4mA | 4/18/7 | 44.8 | 0.34 | 2026-06-30 09:04:01 · 38m 53s | |
| CSGO-qoJvG-8oZQx-bbWHJ-HR8h5-DqVoN | 22/24/10 | 92.4 | 1.14 | 2026-06-29 08:58:35 · 52m 46s | |
| CSGO-neHCL-8qCEM-2frMf-VwDou-XMfrM | 16/16/5 | 101.8 | 1.23 | 2026-06-29 08:17:02 · 30m 10s | |
| CSGO-6xwUW-At37f-jMoUS-NA6bs-bswTC | 7/16/6 | 61.7 | 0.60 | 2026-06-26 09:20:37 · 28m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.