Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-O5iOZ-fLf7h-p4Tao-7XeoB-NT2YP | 15/23/3 | 53.3 | 0.73 | 2026-06-18 20:53:52 · 47m 0s | |
| CSGO-PvSeL-q4HMw-DimEZ-SiQrU-3krFF | 20/24/12 | 87.2 | 1.12 | 2026-06-15 21:49:58 · 48m 29s | |
| CSGO-avvM5-DTBtC-LQOPj-JVCku-C34BO | 7/18/5 | 39.6 | 0.49 | 2026-06-13 18:26:17 · 38m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.