Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MujjA-iyx6Z-qYBoN-hVW7G-59qBE | 11/15/1 | 52.1 | 0.74 | 2026-06-21 11:50:11 · 30m 6s | |
| CSGO-OnWJp-9Ts5k-purYx-raSin-DXykG | 12/14/1 | 95.3 | 0.91 | 2026-06-19 19:45:12 · 25m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.