Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-82Wqm-JqOhX-vrut4-JVBoq-u2dOQ | 9/10/3 | 60.1 | 0.93 | 2026-07-06 19:35:34 · 28m 22s | |
| CSGO-csjuZ-E2TMj-FLNEo-A2Vmk-at3NF | 12/13/7 | 74.0 | 1.18 | 2026-06-24 20:39:17 · 26m 33s | |
| CSGO-Qb7Ck-si6kz-OOHjq-qxAFX-KG6KQ | 17/11/4 | 113.8 | 1.61 | 2026-06-24 20:01:39 · 27m 46s | |
| CSGO-HqLdP-uk7n8-mwyKt-HHTm8-GAzpH | 16/12/4 | 81.6 | 1.31 | 2026-06-15 20:17:34 · 27m 36s | |
| CSGO-ZEFN8-4xJJL-97eus-Thssq-qrzED | 13/15/1 | 63.7 | 0.90 | 2026-06-15 19:35:32 · 33m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.