Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Z7JF6-xHjMd-pOFXq-RO3Mo-SD8aC | 28/24/8 | 95.9 | 1.35 | 2026-06-29 18:52:06 · 63m 19s | |
| CSGO-3S3jL-kVwsY-shLW5-Lfnd8-Vp8eD | 14/17/4 | 62.6 | 0.91 | 2026-06-28 19:10:54 · 38m 30s | |
| CSGO-HmLRy-uRnkT-6bQxs-yaEBW-HGXbD | 10/15/5 | 59.4 | 0.86 | 2026-06-28 18:37:00 · 31m 24s | |
| CSGO-s383e-as2J4-bYWdL-uV7fq-WhUzE | 24/18/7 | 99.1 | 1.42 | 2026-06-17 19:37:06 · 37m 22s | |
| CSGO-JMdrD-wsOGq-2ivbG-3ooJG-9of4D | 21/13/5 | 97.5 | 1.52 | 2026-06-08 19:05:59 · 44m 18s | |
| CSGO-fZvGu-v9jyz-yKdcp-TQwyv-sCHCF | 17/18/3 | 78.4 | 1.06 | 2026-06-08 18:30:43 · 32m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.