Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AAGdA-B8L43-NbNaD-BTU5B-Q9jbN | 9/15/3 | 82.4 | 0.72 | 2026-07-06 19:53:36 · 25m 7s | |
| CSGO-WbfYZ-uU6WU-Aa6G5-FpcGF-SdT4M | 19/7/5 | 111.5 | 1.98 | 2026-06-13 20:02:03 · 23m 14s | |
| CSGO-coCwr-PLrWP-rGTbV-PGf6p-ENc7L | 16/16/8 | 84.7 | 1.17 | 2026-06-13 19:15:04 · 39m 39s | |
| CSGO-d9YaR-tbxzP-uNLKo-tSGoR-6a4mA | 25/10/2 | 114.9 | 1.91 | 2026-06-05 09:35:16 · 30m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.