Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZcBWA-DVdYH-bVeyM-fMBEk-WifiK | 10/14/6 | 72.1 | 0.86 | 2026-07-03 21:10:56 · 33m 54s | |
| CSGO-e3ToA-hMHMR-QYkdn-Bki54-2VkDA | 6/9/8 | 64.9 | 0.92 | 2026-07-01 19:54:29 · 19m 36s | |
| CSGO-6aUya-ahV7p-CMb2d-ftFRD-KKoJN | 8/20/3 | 44.0 | 0.49 | 2026-06-30 22:19:23 · 42m 3s | |
| CSGO-uTZOR-qixcV-uuZRB-apFwx-FB6iL | 9/18/7 | 64.0 | 0.70 | 2026-06-30 21:33:34 · 33m 44s | |
| CSGO-cYJta-RHvsW-oD634-MF4oz-Rz23L | 13/18/8 | 78.1 | 1.02 | 2026-06-13 20:15:10 · 35m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.