Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YkF8G-MTXCw-B9dUd-E2vVn-i49oF | 25/19/2 | 107.4 | 1.50 | 2026-06-25 16:02:39 · 46m 12s | |
| CSGO-t3CuA-SrESw-oXfRN-JKUp7-ZUxXD | 13/20/1 | 68.8 | 0.71 | 2026-06-24 22:55:24 · 41m 0s | |
| CSGO-vBbPe-kQwcG-sTCbo-U64Vv-phzbE | 19/12/3 | 95.2 | 1.39 | 2026-06-22 21:07:45 · 32m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.