Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LWPVL-FtAuA-wRhMf-jEtAy-pM6dK | 16/15/6 | 87.8 | 1.30 | 2026-07-07 15:52:29 · 34m 28s | |
| CSGO-49YUt-i8Eoz-8KFp6-Bh8QG-RTZfE | 6/14/3 | 52.9 | 0.49 | 2026-07-06 18:34:30 · 27m 15s | |
| CSGO-Ebiyy-ZkCpX-cnrdO-ykckA-bKbtH | 6/15/4 | 51.7 | 0.51 | 2026-07-04 20:44:58 · 27m 5s | |
| CSGO-ZRr5y-CeN8R-zE4VV-dRSYJ-O9tvE | 10/16/6 | 58.1 | 0.77 | 2026-06-30 16:46:13 · 41m 38s | |
| CSGO-vS8mU-3ftYv-HSESc-xyGLU-M7pxA | 7/20/3 | 39.7 | 0.35 | 2026-06-28 15:40:18 · 39m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.