Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Hi78r-eczBi-uu2PV-wKdcK-GoL2G | 17/19/3 | 89.6 | 1.07 | 2026-07-04 22:40:11 · 28m 38s | |
| CSGO-CrjNY-WF2TH-Ut3RF-eYZqO-eHsyM | 20/19/2 | 91.8 | 1.26 | 2026-07-04 21:59:41 · 36m 28s | |
| CSGO-UjkYw-tZnMB-MHdCk-cCOZE-s9ROG | 19/21/8 | 92.0 | 1.22 | 2026-07-04 21:17:19 · 39m 19s | |
| CSGO-tjJPb-UHNQa-MXk6N-THuhw-QWJeB | 18/22/7 | 73.9 | 0.94 | 2026-07-04 20:22:12 · 51m 44s | |
| CSGO-AxFU8-L2dSt-m3srT-PB4WM-m7oJN | 19/9/6 | 121.7 | 1.73 | 2026-07-04 19:43:08 · 29m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.