Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZmcZh-39PT9-9rVNK-cnWoG-OKNQC | -/-/- | - | - | 2026-07-05 19:44:39 · 15m 21s | |
| CSGO-ytBoC-CAxUN-XzZm6-7eSLh-DjcxJ | 19/16/9 | 122.9 | 1.43 | 2026-07-05 19:06:32 · 32m 28s | |
| CSGO-b2EHU-j4zkD-GPGYC-e4mWB-jTiLJ | 3/8/2 | 47.0 | 0.45 | 2026-07-05 18:12:42 · 12m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.