Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4GOKt-xWATT-iHEWC-noqhw-CrahQ | 23/7/7 | 130.3 | 2.33 | 2026-06-28 20:52:55 · 24m 54s | |
| CSGO-T9fua-jxrku-bnn7J-Wzkuq-PNv5G | 13/16/7 | 74.9 | 0.93 | 2026-06-28 20:09:58 · 38m 30s | |
| CSGO-ojLKa-hefx8-6TVNx-QkWDq-7CWeL | 13/15/4 | 96.3 | 1.10 | 2026-06-28 17:34:44 · 23m 45s | |
| CSGO-zfYXh-xwziA-yWGV2-FwwvC-ppcJD | 14/16/2 | 70.3 | 0.96 | 2026-06-22 20:41:39 · 33m 35s | |
| CSGO-jnShd-pMeed-DDVtf-3jan9-PKD7K | 18/15/4 | 81.9 | 1.25 | 2026-06-22 20:01:28 · 36m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.