Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AYu5s-XSVPO-NoCh8-P7OHk-PtcZH | 8/14/11 | 63.1 | 0.75 | 2026-07-04 21:01:33 · 27m 20s | |
| CSGO-RUiEV-n2mpC-9YdoZ-O6Mbc-z53JE | 6/17/10 | 45.9 | 0.56 | 2026-07-03 20:37:50 · 27m 21s | |
| CSGO-wFs6W-7PMQ5-iFZUH-xapJw-JNCEB | 7/18/7 | 54.7 | 0.49 | 2026-07-03 19:05:30 · 38m 17s | |
| CSGO-2v6Ct-mX7yh-sOTMi-XUS6v-sfkPK | 11/13/7 | 70.7 | 0.96 | 2026-07-02 18:00:10 · 31m 34s | |
| CSGO-AcNAK-ECxQU-dGYB9-nBqDV-A7QBD | 12/17/4 | 66.7 | 0.80 | 2026-06-28 19:36:52 · 37m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.