Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Q7a3h-ff7QF-ZK9Gz-xCNOU-ekAUM | 9/6/2 | 72.2 | 1.28 | 2026-07-04 18:55:28 · 22m 42s | |
| CSGO-khaBP-NtSi2-bDHRZ-BufPP-Y8rNO | 13/15/2 | 71.2 | 0.89 | 2026-07-03 19:58:27 · 30m 32s | |
| CSGO-F7azX-Z62cC-oBe8f-56svH-cTyTC | 9/15/4 | 75.3 | 0.77 | 2026-07-03 19:22:12 · 27m 27s | |
| CSGO-EAS8H-qTtCd-bHfhp-4QtvO-iwa3K | 10/19/4 | 41.1 | 0.64 | 2026-07-01 18:23:03 · 39m 20s | |
| CSGO-ZsmCD-RPTxz-FfPui-B6kAB-3oZEC | 20/13/7 | 98.4 | 1.49 | 2026-06-28 17:41:58 · 35m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.