Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AYnhW-Dj5z7-zM98O-iVtkx-CXFuA | 19/14/3 | 88.4 | 1.32 | 2026-07-01 18:32:25 · 39m 10s | |
| CSGO-OMRUr-arSpm-Jc3bn-ynUzX-ca43L | 14/12/7 | 86.7 | 1.34 | 2026-07-01 18:00:03 · 28m 56s | |
| CSGO-Ez4Bz-7rMUz-23vvT-YxSSM-28r7C | 14/12/5 | 75.4 | 1.20 | 2026-07-01 17:18:42 · 36m 10s | |
| CSGO-cZxKF-kRVkd-Rm5y9-iXxAo-6CQqJ | 19/19/3 | 98.7 | 1.25 | 2026-07-01 16:39:12 · 29m 42s | |
| CSGO-eWrd6-HsHAB-OtkWK-SETkc-cZrKG | 7/22/7 | 42.0 | 0.54 | 2026-07-01 15:49:23 · 46m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.