Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-a52Yj-f8d5s-GxGRp-DnJOT-EG6KQ | 9/18/3 | 43.2 | 0.52 | 2026-06-30 18:24:10 · 38m 12s | |
| CSGO-CumMe-Ownmx-zUBiF-7nSXD-NyCJC | 14/16/6 | 60.7 | 0.95 | 2026-06-18 15:35:10 · 37m 42s | |
| CSGO-e66va-zzqRV-kHqP6-ExXdY-euQFE | 24/17/5 | 74.3 | 1.22 | 2026-06-17 19:18:08 · 49m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.