Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FiihD-YMGWd-itVVc-ycDHe-RPeyC | 15/14/2 | 60.8 | 0.98 | 2026-06-28 20:14:36 · 38m 45s | |
| CSGO-674uh-7a7aL-qR2oy-CLPC6-WBUWJ | 16/10/9 | 103.2 | 1.58 | 2026-06-28 19:35:23 · 30m 58s | |
| CSGO-ow5Xa-tbq7p-E4oa4-GWN8d-W5vjN | 13/18/7 | 57.0 | 0.85 | 2026-06-28 18:55:13 · 36m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.