Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RnSmC-irYxM-xrN4b-tHfX7-9oQuK | 22/16/8 | 99.8 | 1.38 | 2026-07-05 23:46:18 · 39m 40s | |
| CSGO-jQ97Q-u8ObK-apwbb-LuA6X-YkkfO | 15/15/4 | 80.9 | 1.13 | 2026-06-28 02:48:31 · 25m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.