Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eZECt-GGJBN-d4vVe-5PGYi-ZOQmH | 31/19/5 | 96.9 | 1.53 | 2026-07-04 18:10:18 · 51m 24s | |
| CSGO-NCjo7-WBpQ4-b55mG-ZD2zL-do9aC | 20/6/5 | 107.4 | 1.91 | 2026-07-04 15:24:33 · 27m 33s | |
| CSGO-96mCz-cH4W4-PrOjn-upNqC-jJGrL | 13/15/4 | 79.3 | 0.97 | 2026-07-04 14:29:56 · 30m 31s | |
| CSGO-NDxyo-eLXFx-76oku-vEba2-oBCJC | 20/16/4 | 79.4 | 1.28 | 2026-07-02 18:54:16 · 34m 18s | |
| CSGO-nNtj6-MZv3f-QZ3UZ-jEKpd-sY2tJ | 32/18/7 | 111.3 | 1.64 | 2026-06-24 22:01:56 · 49m 38s | |
| CSGO-ZrAvi-H4Rb2-RHYkt-pKBx2-6ePNN | 19/16/6 | 93.4 | 1.25 | 2026-06-24 21:20:43 · 36m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.