Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SHkbO-AQk3f-KDPNj-x2kOM-Z7PVP | 19/15/7 | 99.7 | 1.25 | 2026-07-04 21:53:24 · 39m 29s | |
| CSGO-2J4xD-PaVX4-sCNrm-XnhNB-z9H5O | 29/20/13 | 116.9 | 1.54 | 2026-07-03 21:24:49 · 55m 45s | |
| CSGO-YK3Eq-THGAR-bHonP-jAVRj-LPGCF | 12/15/6 | 76.1 | 0.96 | 2026-07-03 19:54:29 · 31m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.