Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pFdFz-qXVdp-jyOf8-Kd5Qm-iEbJD | 8/14/6 | 59.7 | 0.72 | 2026-07-04 21:11:35 · 30m 17s | |
| CSGO-bNRp7-hjKyp-PVzWW-65WW8-ZKV5F | 5/1/1 | 34.8 | 1.13 | 2026-07-04 20:42:04 · 18m 6s | |
| CSGO-AkqfP-8RcXA-KHGoU-qGJFX-462NF | 18/16/6 | 85.9 | 1.18 | 2026-07-04 19:53:27 · 33m 46s | |
| CSGO-QaNVD-7tCHz-RNQeV-OOHMQ-rHHnK | 14/13/5 | 72.8 | 1.09 | 2026-07-04 19:03:21 · 37m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.