Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3ehzQ-WqjD8-7nNM2-Rsiiz-Rz23L | 14/12/1 | 55.7 | 1.03 | 2026-07-02 16:13:46 · 34m 57s | |
| CSGO-FmmFJ-fL2Em-DAZw2-eZFdT-iQtWK | 14/16/4 | 58.2 | 0.93 | 2026-07-02 15:26:22 · 38m 18s | |
| CSGO-GRKub-H8ecb-Eyox7-CRA8G-pTiLJ | 12/19/8 | 72.8 | 0.82 | 2026-06-29 17:40:11 · 42m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.