Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vbPmy-bYTcL-Yubuh-Dmjkz-YV4RG | 12/19/8 | 64.9 | 0.76 | 2026-07-03 06:44:35 · 37m 22s | |
| CSGO-Bo5BP-3iFxr-zYZRf-daw6T-HRz6A | 14/17/11 | 82.0 | 1.01 | 2026-07-01 14:31:48 · 37m 27s | |
| CSGO-hUqGb-MhmD9-JJCON-pEPQn-a3acP | 12/13/1 | 74.5 | 0.89 | 2026-06-23 20:05:02 · 24m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.