Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-koOLB-bMxRD-dOTEP-KnEGf-YjEuA | 24/23/4 | 92.7 | 1.22 | 2026-07-03 21:37:14 · 49m 35s | |
| CSGO-p54ra-NVXZE-VmPkV-PDyGQ-AwAQL | 21/13/2 | 85.2 | 1.38 | 2026-06-30 18:14:04 · 35m 10s | |
| CSGO-omRFK-FrqVh-hnHYn-Lwpsj-24wPB | 11/17/4 | 75.5 | 0.89 | 2026-06-29 14:11:22 · 34m 21s | |
| CSGO-CQLEC-x47PE-6XftZ-UwyMq-UDeKP | 8/7/4 | 89.1 | 1.29 | 2026-06-29 13:47:43 · 16m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.