Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5EM97-cP43L-5zmRE-SLMZY-NRz6A | 14/16/7 | 74.9 | 0.96 | 2026-07-05 19:23:39 · 38m 21s | |
| CSGO-J2yMh-3SPYq-EhbTO-8do6o-HOH8D | 20/4/3 | 129.8 | 2.31 | 2026-07-05 18:51:36 · 28m 15s | |
| CSGO-8DXZ9-wO379-t6dAa-R9wL9-eAFKO | 10/14/7 | 80.1 | 0.99 | 2026-06-28 19:34:19 · 30m 43s | |
| CSGO-zkJ9a-kySiq-itt8S-vrnfL-K8o3B | 16/15/7 | 83.6 | 1.18 | 2026-06-28 18:55:36 · 35m 30s | |
| CSGO-nhRnZ-EMpOF-SviUp-GH6h3-3zeKP | 15/16/3 | 91.1 | 1.18 | 2026-06-18 19:34:09 · 33m 51s | |
| CSGO-ds22o-ovzby-HcrNC-YWUAK-mS5KQ | 11/13/3 | 60.8 | 0.87 | 2026-06-18 18:56:41 · 31m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.