Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-r4Mf2-Rb6Ct-Ks8Ye-hGQbc-sFzAC | 11/20/4 | 75.6 | 0.70 | 2026-07-02 21:06:39 · 34m 28s | |
| CSGO-Tk6EP-e4jfM-vb73i-ATbsn-bifiK | 12/19/4 | 60.9 | 0.68 | 2026-06-27 19:27:37 · 42m 27s | |
| CSGO-DUcou-k7KUk-BvYNH-Lnes6-tzioE | 11/15/3 | 71.5 | 0.88 | 2026-06-25 08:22:11 · 24m 36s | |
| CSGO-LpPkO-VmPsV-5Ao6t-WWUw8-aUPRO | 13/17/4 | 66.6 | 0.81 | 2026-06-23 21:32:57 · 33m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.