Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5OuFD-kknhp-jinjB-mSsrf-REDVF | 10/17/6 | 68.7 | 0.87 | 2026-07-03 03:43:59 · 33m 37s | |
| CSGO-KfToP-s6OqE-M29dN-TsymL-xH2cQ | 10/17/5 | 82.5 | 0.75 | 2026-06-29 21:19:13 · 29m 56s | |
| CSGO-aPjDK-GuRyq-FdxSN-6qQzP-qaChP | 16/17/5 | 81.1 | 1.09 | 2026-06-25 17:56:40 · 43m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.