Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CA3Ys-dhoan-QhEsd-Fb68n-uE26A | 6/9/3 | 66.0 | 0.80 | 2026-07-08 13:42:57 · 6m 39s | |
| CSGO-9qkcj-Di3zb-sbfM5-fKQy6-Wz23L | 15/12/5 | 68.8 | 1.20 | 2026-07-08 13:06:25 · 34m 59s | |
| CSGO-FJkUp-DML9j-eTb5Q-LypUt-rfdZH | 14/15/5 | 64.7 | 0.98 | 2026-07-07 13:42:02 · 35m 21s | |
| CSGO-sESQp-5FeOj-Em2ii-F25JX-V62cQ | 17/18/8 | 87.4 | 1.04 | 2026-07-02 14:31:07 · 38m 34s | |
| CSGO-uZ4RX-otbQr-M4ZCZ-RaeTo-PXOYE | 9/10/6 | 47.6 | 0.87 | 2026-07-02 13:57:32 · 30m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.