Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FoRTm-CRrsG-XeNFa-7aR8X-XZrKG | 20/16/8 | 113.3 | 1.51 | 2026-07-04 19:01:14 · 33m 32s | |
| CSGO-A4Jnw-nfXDy-w8yux-xa9Rt-vWHzN | 8/15/8 | 56.4 | 0.78 | 2026-07-04 17:33:05 · 35m 58s | |
| CSGO-v5shr-SkZr3-6edWp-aJrBB-yKKeB | 8/4/1 | 62.0 | 1.33 | 2026-07-04 17:13:08 · 14m 19s | |
| CSGO-q758F-iKVid-4cCLr-LzYcJ-OKNQC | 20/9/4 | 92.1 | 1.60 | 2026-07-02 16:28:53 · 34m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.