Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ckdyi-ud5AR-irzjv-sUtzP-nRyQN | 4/15/2 | 24.5 | 0.25 | 2026-07-02 22:04:37 · 32m 42s | |
| CSGO-Y3nJz-cGP3r-sXEQu-57VJY-R7pxA | 17/16/3 | 85.0 | 1.29 | 2026-07-02 21:12:53 · 33m 38s | |
| CSGO-C6rZk-fL3Dh-tpBav-fdRza-UjenL | 26/24/5 | 89.3 | 1.27 | 2026-07-02 20:18:12 · 51m 14s | |
| CSGO-zmCPm-B39yP-ajEYF-KtBJD-kyLwF | 18/21/8 | 63.1 | 0.87 | 2026-07-02 19:12:29 · 53m 15s | |
| CSGO-xtLT5-WmTxQ-xw2cJ-2jZVC-wTY2Q | 11/21/8 | 66.0 | 0.72 | 2026-07-01 21:30:37 · 33m 51s | |
| CSGO-uej2i-KdiEe-55Jm9-dSGCw-bq4FP | 10/25/13 | 60.3 | 0.75 | 2026-07-01 20:16:50 · 50m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.